I've been waiting for two weeks for the Dark Vengeance box to arrive and I've been browsing the internet in search for a project, ideas and other stuff to do with my chaos space marine army, and I've stepped over the old Space Crusade art.
The Milton-Bradley games (abbreviated MB, Hero Quest, Space Crusade, etc.) was my first contact with the Games Workshop miniature range, and I fell in love with them. I even tried to paint some with my plain modelling equipment (Humbrol and Airfix paints). Needless to say, the outcome was horrible.
One of the most exciting stuff in the game, for a nine year old, was the awesome 1st-to-2nd edition artwork, found in the rulebook and on the event cards. Obviously a lot of that artwork was made specifically for the Space Crusade game, and others where taken from the Warhammer 40K: Epic. They were both equally fantastic.
The objective of the game was a mix of 40K background within a Space Hulk environment: you controlled one of 3 Space Marines chapters (Blood Angels, Ultramarines and Imperial Fists) and the "bad guy" controlled the blips on the map. The blips where random, and had the number of the enemies you encountered every time. The mortality rate was high among the space marines and only the sergeant had 6 wounds (where the simple space marine had 1). You could fight against space orks, gretchin, "space androids" (necrons where not a part of the army range back then), chaos space marines, genestealers, and a dreadnought. The game map could change (more like the Advanced Hero Quest) and the space marines, entered and left through an attack platform at some end of the game map. Overall was a great and fun game, for someone who haven't seen or heard of anything that had to do with Warhammer 40K universe.
Bellow you can see some of that artwork that introduced me to the hobby. Enjoy.
The Milton-Bradley games (abbreviated MB, Hero Quest, Space Crusade, etc.) was my first contact with the Games Workshop miniature range, and I fell in love with them. I even tried to paint some with my plain modelling equipment (Humbrol and Airfix paints). Needless to say, the outcome was horrible.
One of the most exciting stuff in the game, for a nine year old, was the awesome 1st-to-2nd edition artwork, found in the rulebook and on the event cards. Obviously a lot of that artwork was made specifically for the Space Crusade game, and others where taken from the Warhammer 40K: Epic. They were both equally fantastic.
The objective of the game was a mix of 40K background within a Space Hulk environment: you controlled one of 3 Space Marines chapters (Blood Angels, Ultramarines and Imperial Fists) and the "bad guy" controlled the blips on the map. The blips where random, and had the number of the enemies you encountered every time. The mortality rate was high among the space marines and only the sergeant had 6 wounds (where the simple space marine had 1). You could fight against space orks, gretchin, "space androids" (necrons where not a part of the army range back then), chaos space marines, genestealers, and a dreadnought. The game map could change (more like the Advanced Hero Quest) and the space marines, entered and left through an attack platform at some end of the game map. Overall was a great and fun game, for someone who haven't seen or heard of anything that had to do with Warhammer 40K universe.
Bellow you can see some of that artwork that introduced me to the hobby. Enjoy.
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